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(Last updated at: 2012-12-19 15:45:23 By user: Ebegoli)
 
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Latest revision as of 04:06, 14 December 2015

As the web is becoming ubiquitous, interactive, and multimodal, technology needs to deal increasingly with human factors, including emotions. The specification of Emotion Markup Language 1.0 aims to strike a balance between practical applicability and scientific well-foundedness. The language is conceived as a "plug-in" language suitable for use in three different areas: (1) manual annotation of data; (2) automatic recognition of emotion-related states from user behavior; and (3) generation of emotion-related system behavior.

References: [[1]EmotionML Standard at W3C]